Scripting + final Project A update
Date: 29. 3. 2022
Activity:
- Made final changes and corrections to Project A based on feedback
- Did scripting tutorial parts 2-4
Notes:
Made some changes to Project A, tried to clarify what wasn't clear before, mostly section 3.
Didn't run into many major problems while scripting when I wasn't sure from the document provided I found a different tutorial/solution online or looked at unity documentation.
Only part I wasn't able to get to work was creating "scriptable object" for the different bullet variants, I didn't really get what I was supposed to do from the tutorial, an example would be nice for clarity, not sure if anyone else had this problem, I may just be dumb.
Had no problem creating the destructible column, only part where I wasn't 100% certain was when adding the force to the broken pieces, didn't know whether to apply the force to all parts when the column is destroyed, or only the parts that got hit. The power up tutorial was pretty clear, I tried creating a couple of different power ups (speedup, sizeup, slowfalling). The animation part of the tutorial was also clear.
Invested hours:
Project A edit: 30 minutes
Scripting: 4 hours
Outcome:
Uploaded build with scripting tutorial completed
Uploaded final version of Project A
Files
Get Project A
Project A
Status | In development |
Author | vitkadlec |
Tags | mff-gdintro-2022-a |
More posts
- Project A updateMar 21, 2022
- Lecture 3 – OnePage docMar 09, 2022
- Lab03Mar 09, 2022
- Lab02 – HW 2Mar 07, 2022
- Journal Entry 1Feb 28, 2022
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